Our Devlog

How Jeff and Dom make the game

As a multiplayer game, Manchester has to run both in-browser and server-side. This post explores how we convert TypeScript into runnable programs for both environments, how we automate builds and reloads for a better developer experience, and some tricks we’ve discovered for improving build performance, like using esbuild and moving builds into the cloud.

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Devlog 1 - September 2020

Hey there, friend! Welcome to the Jeff and Dom Make a Game (heretofore JADMAG) devlog. Before you hit a big wall of prose, check out our new trailer!

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