Session 87

Splash Mountain

Grab your pestle, because we’re making mortars today! But first, we start a fight our local SSH agent and test out a 3-player game session. Using EC2 instead of ngrok, our network performance is good enough for some real multiplayer fun!

Then, we design how we want our mortars to interact with the game world, and start the process of adding splash damage and non-attacking bullets to our game systems.

Notes/highlights: