Session 83

Exploding Triangles

Emitters keep on emitting, and today we’re adding explosions to our bullet hits. We’ve put so much good work into the particle system, that today we get to create and try out a variety of explosions in the game with an instant feedback loop.

We add gravity physics to our particles – letting the dust settle accurately from our new, majestic explosions – and update our particle tool to use a logarithmic scale for slider increments (making it easy to tweak small values).