Session 72

Mars Baybee!

It’s a physics day! After our dashing addition of dashing, we realized our camera feels far too rigid moving in lock-step with the player. To do so, we start with a simple implementation that lags behind the player motion, and catches up based on how far away it gets from the player character.

We also spend quite a while talking about how completely rad space is. You know it’s true.

Notes/highlights: