This is one of those sessions where the look of the game changes a lot in a short period of time. We move a bunch of our graphical experiments into the main game program, most notably the “wiresolid” object renderer. We also throw in high-DPI rendering and scroll-wheel zooming. On a lark, we happily discover that the multiplayer implementation still works.
Notes/highlights
- Carbon API, a venerable framework for building Mac applications: https://en.wikipedia.org/wiki/Carbon_%28API%29
- Qt, a pleasant cross-platform GUI framework for C++ fans: https://www.qt.io/
- Electron, the cross-platform application framework du jour: https://www.electronjs.org/
- The oft-mentioned Blender Donut tutorial: https://www.youtube.com/watch?v=NyJWoyVx_XI&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U
- Alfred, a Mac app launcher that’s better than Spotlight: https://www.alfredapp.com/
- Khruangbin, a great band: https://en.wikipedia.org/wiki/Khruangbin
- Dengue Fever, another great band: https://en.wikipedia.org/wiki/Dengue_Fever_(band)
- Barton Fink, a great Coen Bros. film that deserves more exposure: https://en.wikipedia.org/wiki/Barton_Fink
- WebGL antipatterns: https://webgl2fundamentals.org/webgl/lessons/webgl-anti-patterns.html
- Mebibyte, or what a megabyte used to be: https://en.wikipedia.org/wiki/Byte#Multiple-byte_units
- Hedwig and the Angry Inch, the greatest rock opera ever made: https://en.wikipedia.org/wiki/Hedwig_and_the_Angry_Inch_(musical)
- Hard Boiled, the action film we should all probably watch again very soon: https://en.wikipedia.org/wiki/Hard_Boiled