Session 61


Our modeling system continues to progress! After working with the limitations of OBJ models, we decided to switch our model format to glTF (GL Transmission Format). We like this format a lot - today, it makes it easier for us to address and animate parts of the model with a predictable hierarchy, and in the future provides support for a lot of advanced modeling features.

To start the day, we tracked down a bug in our new glTF render pipeline and got our tank rendering from the new format. Then, we were able to add a new data type to our entities that tracks model modifications on a mesh-by-mesh level. The end result is that we can now turn our tank’s turret in three dimensions!

Happy New Year to all, and here’s hoping for a safer 2021!