Session 60

Lighting

We recap a bunch of new features and tweaks that got added during our weeklong vacation away from the stream: there’s a new shader and interface for handling 3D debug draw, a few of the most annoying bugs have gone away, and the code got refactored a bit for ease of use. Next, we decide to try adding lighting, after spending several sessions talking about it but not actually doing it. We spend most of the time learning to use Blender and tweaking our models. Once that’s out of the way, we’re amazed to discover how little code it takes to get the lighting working.

Notes/highlights