Session 52

Fine Art

Our blind charge into the world of 3D graphics continues! This session we grapple with the classic game developer’s rite of passage: staring for two hours at a sea of magenta, trying to get a square with gradient colors to draw on top of it. Both of us proceed to badly misremember the lessons of past graphics classes and projects. OpenGL’s brutal ergonomics offer no extra assistance; we arrive, as many before us have, at the conclusion that the API is bad. But eventually, we stumble into success.

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