Session 34

Simulated simulations

Our goal today was to attach multiple clients to the server. Instantiating multiple clients means we had to split the game object into “client” and “server” portions, a change that we started working on last stream. Along the way, we encountered a significant slowdown when running a second client loop, which means some optimization is due.


  • “1500 Arches on a 28.8”, a classic article about the low-bandwidth multiplayer implementation in Age of Empires
  • 8-Bit Game Graphics Converter, a website that will downres your photos with retro style
  • We teased our website! Soon to be at, although it’s not quite hooked up yet.
  • We came out of the stream somehow a little more disappointed with the cast of Monty Python.