Our goal today was to attach multiple clients to the server. Instantiating multiple clients means we had to split the game object into “client” and “server” portions, a change that we started working on last stream. Along the way, we encountered a significant slowdown when running a second client loop, which means some optimization is due.
- “1500 Arches on a 28.8”, a classic article about the low-bandwidth multiplayer implementation in Age of Empires
- 8-Bit Game Graphics Converter, a website that will downres your photos with retro style
- We teased our website! Soon to be at jeffanddom.com, although it’s not quite hooked up yet.
- We came out of the stream somehow a little more disappointed with the cast of Monty Python.